HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION

Authors

  • Raphael Schmitz da Silva
  • Ricardo Triska

Keywords:

Interfaces Gráficas, Heurística, Usabilidade, Jogabilidade, Videogames.

Abstract

THIS STUDY AIMED TO PERFORM AN EXPLORATORY ANALYSIS ON HEURISTIC EVALUATION OF VIDEOGAMES GRAPHICAL USER INTERFACES, CORRELATING THE HEURISTIC PRINCIPLES PROPOSED BY FEDEROFF (2002), DESURVIRE, CAPLAN AND TOTH (2004) AND NIELSEN (1994) WITH THE HEADS-UP DISPLAYS’ DESIGN-RELATED ASPECTS. THEORETIC FUNDAMENTALS WERE GATHERED BY REVISION OF THE LITERATURE IN ORDER TO DEFINE THE APROACHED TERMINOLOGY AND CONCEPTS SUCH AS: USABILIT; PLAYABILITY; GENERAL HEURISTIC PRINCIPLES; AND VIDEOGAME EVALUATION ORIENTED HEURISTIC PRINCIPLES. AS RESULTS OF THIS STUDY, ENTRIES WERE MADE ABOUT THE VIABILITY OF HEURISTIC PRINCIPLES FOR EVALUATION OF VIDEOGAMES AND HUDS.

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Published

18-09-2012

How to Cite

DA SILVA, R. S.; TRISKA, R. HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION. Travessias, Cascavel, v. 6, n. 2, p. e6215, 2012. Disponível em: https://e-revista.unioeste.br/index.php/travessias/article/view/6215. Acesso em: 3 jul. 2024.

Issue

Section

ARTE E COMUNICAÇÃO